Haptic wellness app for focus & stress relief





2026
Type
UX/UI Design
Client
Ohmnum
Info
What does calm feel like in your hands? Zeus is a mobile app concept for haptic chairs, a device that uses vibration and audio to help users focus, relax, and meditate. My job was to design the entire mobile experience for a product category most people have never touched
My role
I owned the full UX/UI process end to end, from competitive research and information architecture to wireframes, visual design, prototyping, and usability testing.
Challenge
How do you design a companion app for a product most people have never experienced? The haptic chair has no established mental model, there's no 'standard' for how a vibration-driven wellness session should feel on screen. I needed to make something unfamiliar feel immediately intuitive.
Process
I started by studying existing wellness and meditation apps (Calm, Headspace, Endel) to understand patterns and find gaps. From there, I mapped the core user flows, created low-fi wireframes, and tested early concepts to validate navigation and session customization.
Each round of feedback reshaped the structure: simplifying controls, clarifying mood-based exploration, and tightening the connection between what users see on screen and what they feel in the chair
Outcome
A polished, developer-ready prototype with a clear session flow, simplified controls, and a mood-based exploration model that gives users agency over how they feel, not just what they do. The interface bridges the physical and digital, making an invisible technology (vibration) visible and navigable.
Reflection
Zeus taught me that designing for emerging tech is less about inventing new patterns and more about knowing which familiar ones to borrow and when to break them. It also reinforced something I believe deeply: test early, test ugly, and let the user show you what 'simple' actually means.