Maju.

DESIGNING THINGS MY FAMILY STILL CAN'T EXPLAIN, BUT USERS UNDERSTAND INSTANTLY :)

PRODUCT & UI/UX DESIGNER WITH A MASTER'S IN HUMAN-COMPUTER INTERACTION IN PROGRESS. A DECADE SHAPING HOW PEOPLE SEE, FEEL, AND MOVE THROUGH EXPERIENCES > NOW TURNING THAT INTO DIGITAL PRODUCTS THAT FEEL AS NATURAL AS THEY LOOK.

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From brand activations and event design to design systems and mobile apps.


I've learned that great interfaces start long before the screen. They start with understanding what people need, feel, and do.


Today, I bring that cross-disciplinary instinct to product teams: turning complexity into clarity, research into real flows, and ideas into interfaces that users don't just use, they trust.

From brand activations and event design to design systems and mobile apps.


I've learned that great interfaces start long before the screen.

They start with understanding what people need, feel, and do.


Today, I bring that

cross-disciplinary instinct to product teams: turning complexity into clarity, research into real flows, and ideas into interfaces that users don't just use, they trust.

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Work

REAL PROBLEMS, REAL CONSTRAINTS, REAL OUTCOMES.

EACH PROJECT TELLS THE STORY OF HOW I THINK, NOT JUST WHAT I DELIVER.

REAL PROBLEMS, REAL CONSTRAINTS, REAL OUTCOMES.

EACH PROJECT TELLS THE STORY OF HOW I THINK, NOT JUST WHAT I DELIVER.

Uruguayan designer, European-based, globally remote.

I started where design is loud, events, brand activations, visual campaigns. I learned to turn strategy into something people could walk into, touch, and remember.

That instinct never left. It just evolved. Today it shapes how I approach screens, systems, and products: everything should feel intentional, clear, and a little bit alive

I've designed across Uruguay, Ireland, Spain, and Austria.

Each place taught me something different, about users, teams, and the hundred small decisions that separate a good interface from one people actually love

What I bring to product and UX teams is a combination of strong visual craft, systems thinking, and experience designing for real people in real contexts.

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